This is a game. You've almost certainly seen someone's versionof this somewhere. Basically, you have a grid of tiles, some of which have "bombs" underneath. The object is to remove all of the tiles *without* bombs; remving a tile with a bomb underneath ends the game (and you lose).
To help you know where the bombs are, there are numbers everwhere else which show up when the tile is removed. The number specifies how many of the surrounding tiles (including diagonally ajacent tile) have bombs. If you're not too unlucky on the first tile or two, you can figure out which tiles to avaoid for most of the game (luck is still a minor factor).
The number of tiles and bombs in the grid are configureable.
This implementation of Minesweeper uses an complicated scoring formula to rate games, even across different board sizes. (I forget the formula - look in the "About…" dialog.)
Bugs
----
For some reason, the sound doesn't work right on the Mac Plus. Turn the sound off.
About…
-------
I wrote this a long time ago, I just never released it except on the CMU AppleTalk network. It is modeled very closely on a Windows program with the same name. I think that there are a lot of programs just like it. There's nothing original here.
A friend recently found a couple of little bugs that I fixed, and, well, here it is. Enjoy.